Developing BiguaSim
Note
BiguaSim is developed using Unreal Engine 5.3 . If you are developing worlds, agents, sensors, etc. using Unreal, you will need to download Unreal Engine 5 to develop from the current release and develop branches.
For users that would like to add to or modify BiguaSim, this documentation will help you get started.
The following guides go through how to set up your development environment, including Unreal Engine, and how to add new environments, agents, and sensors.
- Getting Started
Cloning
Opening & Prepping Project
Setting up VSCode
Compiling
Launching Game Live
Logging
Code Formatting
- Developing Environments
Creating a Custom Level
Packaging Environments
Adding Custom Semantic Labels
- Developing Agents
General Agents
- Developing Sensors
C++
Python
Allowing Your Sensor to Be Used In BiguaSim
Semantic Camera Setup
- Troubleshooting
I can’t open BiguaSim in Unreal Engine on Windows
None of my changes to code are showing up when I run BiguaSim
I added new objects to my level but they don’t show up on sonar