Core Framework API
This section covers the core simulation and communication logic of the BiguaSim engine. These classes manage the Unreal Engine game loop and the shared memory communication with the Python client.
Game Mode & State
The main GameMode handles the initialization of the world, spawns agents, and registers the server for communication. The GameInstance persists throughout the simulation.
Warning
doxygenclass: Cannot find file: /home/docs/checkouts/readthedocs.org/user_builds/biguasim-engine/checkouts/v1.0.0/biguasim-engine-docs/xml/index.xml
Warning
doxygenclass: Cannot find file: /home/docs/checkouts/readthedocs.org/user_builds/biguasim-engine/checkouts/v1.0.0/biguasim-engine-docs/xml/index.xml
Server & Communication
The server classes are responsible for packing and unpacking data via shared memory.
Warning
doxygenclass: Cannot find file: /home/docs/checkouts/readthedocs.org/user_builds/biguasim-engine/checkouts/v1.0.0/biguasim-engine-docs/xml/index.xml
Warning
doxygenclass: Cannot find file: /home/docs/checkouts/readthedocs.org/user_builds/biguasim-engine/checkouts/v1.0.0/biguasim-engine-docs/xml/index.xml